Ubisoft’s Murderous Franchise Keeps Getting Better
I didn’t care for the first Assassin’s Creed game. It had a lot of promise, and the story was compelling, but the gameplay felt very much like a beta level product. Fortunately, Ubisoft fixed just about everything wrong with the first game when they released Assassin’s Creed 2, and by the time Ezio’s story wrapped, the game system felt like it had really become something impressive. I still haven’t played the newest released Assassin’s Creed, but Ubisoft already has me champing at the bit for Assassin’s Creed IV: Black Flag. Or, at least, they would if I were a horse. Check out this new 13 minute developer diary that highlights many of the crazy new features in the game’s massively open world. It’s nuts!
The first piece of amazing is pretty straightforward. The Caribbean world of Assassin’s Creed IV is freaking huge, with more than 50 ports of call, a dynamic weather system that figures into your gameplay strategy, and the astonishingly cool ability to seamlessly shift from land to see and ship to ship. Good grief, these guys were ambitious, no? Beyond the enormity of the world, AC4’s protagonist, Edward Kenway, seems like a ball of contradiction. On the one hand he’s a fame-seeker, but on the other, he’s an assassin–two things you generally don’t want to mix. Nevertheless, Kenway uses the familiar Assassin’s robes and stabby things in his sleeves to great effect, pulling off cool feats like taking down multiple guards at once. But for my money, the new “berserk darts” seem like the addition to beat, and I can see myself abusing this quite thoroughly. It’s already reminiscent of the poison mechanic from AC2, but this works from a substantial distance, which I immediately like. If there’s one thing I want, it’s for my enemies to be distracted by a clusterfuck while I take care of business.