Is Mass Effect 3 a Mass Disappointment?

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Mass Effect 3 on Xbox 360 and PS3 was released on Tuesday 06 March 2012 with much fanfair. I eagerly waited in line at my local GameStop for the midnight release of this much anticipated 3rd part of the Mass Effect Story. (***SPOILER ALERT***) The truth is the game was a disappointment straight off. I found that all my decisions and pains taking replays of Mass Effect 1 and 2 to get my ending just the way I wanted it didn’t mean shit! While parts of the story are definitely good, the game play is nothing what I expected from all the EA hype. The Xbox 360 voice commands with Kinect were definitely a redeeming feature, but the freshness and length of the mission was sorely lacking. I found myself bored by repetitive missions that at times seemed to have eerie similarities to Mass Effect 2.

I enjoyed parts of the game, but felt it was a sloppy attempt at closing out the franchise, especially the crappy endings! What a load of shit! There is no possible way to have a perfect ending, which inevitably leads to a downer finale in one sense or another. In my humble opinion, big game companies like Electronic Arts and Bethesda are publishing too much crap full of glitches and bugs with no solutions or fixes, and to top it all off they’re also screwing up what should be great stories. To top it off, they don’t seem to care about fixing the problems, instead spending their time shoving DLC down our throats, expecting us to thank them for it. We all get the motivation behind the DLC of course: to generate as much revenue off the core product as possible. Given that game budgets are so incredibly high in the modern era, on some level we just have to accept this. But is it really too much to ask for companies like EA fix the problems these games have?

 

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