Gamers are Not Happy About Mass Effect 3’s Endings
Mass Effect 3 on Xbox 360 and PS3 was released on Tuesday, March 6th, 2012 with much fanfare. I eagerly waited in line at my local GameStop for the midnight release of this much anticipated finale of the Mass Effect Story. (***SPOILER ALERT***) The truth is the game was a disappointment straight off. I found that all my decisions and painstaking replays of Mass Effect 1 and 2 to get my ending just the way I wanted it didn’t mean shit!
While parts of the story are definitely good, the game play is nothing what I expected from all the EA hype. The Xbox 360 voice commands with Kinect were definitely a redeeming feature, but the freshness and length of the mission was sorely lacking. I found myself bored by repetitive missions that at times seemed to have eerie similarities to Mass Effect 2.
I enjoyed parts of the game, but felt it was a sloppy attempt at closing out the franchise, especially the crappy endings! There is no possible way to have a perfect ending, which inevitably leads to a downer finale in one sense or another. Moreover, regardless of what choices you’ve made through the three games, you still wind up with one of the same three endings. In my humble opinion, big game companies like Electronic Arts and Bethesda are publishing too much crap full of glitches and bugs with no solutions or fixes, and to top it all off they’re also screwing up what should be great stories.
As if that weren’t enough, rather than fixing problems, instead they spend their time shoving DLC down our throats, expecting us to thank them for it. We all get the motivation behind the DLC of course: to generate as much revenue off the core product as possible. Given that game budgets are so incredibly high in the modern era, on some level we just have to accept this. But is it really too much to ask for companies like EA fix the problems these games have? Or maybe delivering the experience they promised, in this case an ending that directly takes into account the thousands of choices made across hundreds of hours of gameplay for three straight games? Just a thought, guys.